Prosperity

Changelog

Every stable release. Jars and full notes live on GitHub Releases — the canonical download source.

Unreleased — v1.1.0

Party loot lands this release — teammates can share a single instance per container instead of each rolling their own — and a new Prospector's Compass points you straight to the loot you haven't collected yet. The exploration reward loop widens too, now reaching fishing, trial chambers, and clearing a structure to the last chest.

Added

  • Party Loot — an optional co-op mode (off by default): players on the same team share one loot instance per container, and the first teammate to open a chest rolls the loot the whole team draws from. It follows vanilla scoreboard teams by default, or your Open Parties and Claims or FTB Teams party when either is installed.
  • Prospector's Compass — a gold-cased compass whose needle points at the nearest container you haven't looted yet, and spins when nothing remains nearby. Craft one from a compass, gold, netherite, and an end rod, or find one as rare chest loot from the Frontier tier outward.
  • Milestone advancements — a Prosperity advancement tab turns exploration into goals: reach each distance tier, loot 10 / 50 / 250 containers over a lifetime, and cover 3 / 8 / 15 distinct structure types.
  • /prosperity stats — check your lifetime loot: total containers looted, a per-tier breakdown, the distinct structure types you've cleared, and the bonus rewards you've received.
  • Wider distance scaling — fishing now rolls the catch at the bobber's tier and biases toward treasure the farther out you cast, and trial-chamber vault and spawner rewards scale with the chamber's tier.
  • Full-structure bonus — loot every instanced container in a structure and the final one pays an extra tier-appropriate reward, with an action-bar fanfare.
  • Peek panel upgrades — hold the peek key for the detail panel and it now lists the unlooted containers around you with distance and bearing, calling out the nearest when you're carrying a Prospector's Compass. The peek key is now bound to Left Alt by default (your existing binding is kept if you set one).
  • First-open message — the first time you open instanced loot, a one-time note makes it clear the loot was rolled just for you.
  • Meridian integration — with Meridian installed, injected enchanted-book rewards roll live, distance-scaled Meridian enchantments instead of fixed ones.
  • Tribulation integration — with Tribulation installed, local danger adds bonus luck to your loot, and dangerous mobs drop their tier gear more often the farther out they roam.

Changed

  • Bonus loot from distance-tier chests is rebalanced: it's no longer guaranteed on every eligible container and no longer defaults to a level-3 Sharpness or Protection book. Each container now has a tuned chance at a wider, rarity-banded reward pool.

Fixed

  • The unlooted sparkle on a double chest now sits over the seam of the pair and twinkles correctly in modpacks whose texture mods honor animation metadata, where it could previously render as a mistimed rod.
  • The tier badge and peek panel no longer flicker or vanish under ImmediatelyFast or Blur+.

v1.0.0 — Jul 1, 2026

Prosperity's first stable release. Every naturally-generated container now rolls private loot for each player — no more empty dungeon chests because someone got there first — and the further you explore, the better the haul.

Added

  • Instanced loot — Chests, trapped chests, barrels, end-city shulkers, jungle-temple dispensers, and chest/hopper minecarts in mineshafts roll a fresh, private inventory for every player. You open your own instance, with the full vanilla lid animation and sound; the first visitor no longer empties the chest for everyone.
  • Loot indicators — Unopened containers carry a gold sparkle so unlooted treasure stands out at a glance. Works with Sodium, Enhanced Block Entities, and shader packs.
  • Distance-based loot scaling — The further you are from world spawn, the richer the loot. Five tiers — Local, Frontier, Wilderness, Outlands, Depths — raise stack sizes and quality, with their own handling for the Nether and the End.
  • Mob loot scaling — Those same distance tiers apply to hostile-mob drops on your kills, so combat keeps pace with exploration. Affects hostile mobs and your own kills only; passive and environmental deaths are untouched. Can be turned off on its own.
  • Loot notifications — Opening a container for the first time flashes a brief action-bar message naming the loot tier and any active bonuses (for example ✦ Wilderness — 2.0x stacks, +2 quality), with the structure added when it changed the tier.
  • HUD tier badge — A compact on-screen badge shows your current distance loot tier at a glance. Hold the peek key to expand it into a detail panel.
  • Jade / WTHIT tooltips & loot index — A container's loot status (unlooted, looted, or its refresh timer) shows through Jade and WTHIT, and an EMI / REI / JEI loot index lets you browse what a container can drop.
  • Loot refresh — Optional restocking so explored structures stay worth revisiting: after a cooldown (default 7 in-game days) your instance of a container regenerates on your next open, the sparkle returns, and fresh loot rolls at your current tier. Each player's cooldown is independent. Off by default.
  • Container protection — Optional anti-grief: a loot container that an online player still hasn't opened breaks several times slower, with a quiet cue when breaking starts, so one player can't quickly erase everyone else's loot. Creative bypasses it, and protection lifts once every online player has opened the container. Off by default.
  • Commands/prosperity info reports your current tier and multipliers; operators get reset, refresh, and reload to manage instanced loot and reload the config.
  • Configuration — An in-game settings screen (with Mod Menu and Cloth Config) and config/prosperity.json expose every knob: the tiers, per-structure overrides, refresh cooldown, protection, indicators, and each toggle above.
  • Datapack loot injection — Pack authors can layer extra drops onto existing loot tables, wildcard targets included, without overwriting vanilla loot.

Download & full notes on GitHub →

Versioning

Prosperity follows semantic versioning. Every tagged release is on GitHub Releases, the canonical download source; prereleases are published there but omitted from this page.