Added
- Party Loot — an optional co-op mode (off by default): players on the same team share one loot instance per container, and the first teammate to open a chest rolls the loot the whole team draws from. It follows vanilla scoreboard teams by default, or your Open Parties and Claims or FTB Teams party when either is installed.
- Prospector's Compass — a gold-cased compass whose needle points at the nearest container you haven't looted yet, and spins when nothing remains nearby. Craft one from a compass, gold, netherite, and an end rod, or find one as rare chest loot from the Frontier tier outward.
- Milestone advancements — a Prosperity advancement tab turns exploration into goals: reach each distance tier, loot 10 / 50 / 250 containers over a lifetime, and cover 3 / 8 / 15 distinct structure types.
/prosperity stats— check your lifetime loot: total containers looted, a per-tier breakdown, the distinct structure types you've cleared, and the bonus rewards you've received.- Wider distance scaling — fishing now rolls the catch at the bobber's tier and biases toward treasure the farther out you cast, and trial-chamber vault and spawner rewards scale with the chamber's tier.
- Full-structure bonus — loot every instanced container in a structure and the final one pays an extra tier-appropriate reward, with an action-bar fanfare.
- Peek panel upgrades — hold the peek key for the detail panel and it now lists the unlooted containers around you with distance and bearing, calling out the nearest when you're carrying a Prospector's Compass. The peek key is now bound to Left Alt by default (your existing binding is kept if you set one).
- First-open message — the first time you open instanced loot, a one-time note makes it clear the loot was rolled just for you.
- Meridian integration — with Meridian installed, injected enchanted-book rewards roll live, distance-scaled Meridian enchantments instead of fixed ones.
- Tribulation integration — with Tribulation installed, local danger adds bonus luck to your loot, and dangerous mobs drop their tier gear more often the farther out they roam.