Instanced Loot
Every player gets their own loot from each naturally generated container — chests, barrels, and more. A drop-in replacement for Lootr.
Every chest, yours to discover.
Prosperity gives every player their own instanced loot from naturally generated containers — no more racing to chests on shared servers — and rewards venturing farther from spawn with better loot.
Four systems that make loot fair on shared worlds and worth the journey. Full feature list →
Every player gets their own loot from each naturally generated container — chests, barrels, and more. A drop-in replacement for Lootr.
A gold sparkle hovers above containers you haven't opened yet. No more backtracking through strongholds and mansions.
The farther a container sits from world origin, the better its loot — five tiers from Local through Depths, with bigger stacks and rarer items.
A stable, Fabric-style event lets other mods adjust loot generation, plus datapack-driven injection by distance tier.
Loot quality scales with absolute distance from world origin. Each tier raises stack quantities and the quality (luck) of what spawns.
0–999 blocks is baseline vanilla loot. From 1,000 blocks, Frontier tier delivers 1.5× stacks and a +1 quality boost.
3,000+ blocks doubles stacks at Wilderness; 6,000+ reaches Outlands at 2.75× — worth the long expedition.
Beyond 10,000 blocks, Depths tier delivers the best possible loot at 3.5× stacks and +4 quality. The End is always treated as Depths.
Tiers are configurable, and structures can override the tier they use. See the breakdown →
Requires Fabric Loader 0.16.10+, Fabric API, and Java 21 on Minecraft 1.21.1.
prosperity-x.x.x.jar into your mods/ folder (server and client).
config/prosperity.json on first run.
/prosperity reload in-game.
Migrating from Lootr? Remove it first. New to the mod? Start with the Getting Started guide.